Hitman: Blood Money Game Guide
Amendment XXV
Time to pay a visit to the White House. It’s good to
have a sniper rifle on this one, as it will save you a difficult
boss-fight at the end of the level (you must buy a special briefcase to
carry it inside). All other weaponry is redundant, as you’ll have to
leave it before entering anyway. If you’re trying to get the Silent
Assassin rank, that is.
How to smuggle a pistol inside:
1.When the tour group enters the White House museum, one lags behind and has a smoke behind the bus, you can slip your pistol into her case then she will be arrested on entering, the guards take the case with the pistol to the nearest guardsroom.
2. You can just throw them over the fence near the other wall, then go get them later.
(submitted by: ringking)
1.When the tour group enters the White House museum, one lags behind and has a smoke behind the bus, you can slip your pistol into her case then she will be arrested on entering, the guards take the case with the pistol to the nearest guardsroom.
2. You can just throw them over the fence near the other wall, then go get them later.
(submitted by: ringking)
Enter the building and place your briefcase on the scanner, then take it from the other side. Enter the small bathroom (1) and sedate the museum worker in there.
Go through the door (2) and sedate the guard who’s patrolling the courtyard. Wear his uniform – now you can walk freely around most of the rooms.
Go to the room (3) to grab a
keycard and a security camera tape (just in case you’re caught on one of
them). There’s also a weapon crate here, but you can also take a gun
from there (it’d make everyone panic if you carry around a rifle, which
is kind of weird provided you are wearing the Marine uniform). Go to the
corridor leading to the West and use the keycard to get past the door (4).
You’ll see the vice-president on your map. Get to his room by picking the lock (1).
Watch out not to be seen when doing it. Once you’re inside,
stealth-kill him and throw his body into the container near the piano (2).
Go through the door (3) and go
down the stairs. When you’re outside, go up the trellis to the left.
Somewhere around the roof there’s an agent wandering around – knock him
off (you’re out of sedative now) and take his clothes and his keycard.
Go through the door he was guarding.
Go to the lower level. On the map you’ll see the Oval
Cabinet on your map – go there. You’ll see a cut-scene in which
Parchezzi makes his escape. Run after him back to the roof, where you’ll
be forced to duel him. If you have the sniper rifle with you, just take
it out of the briefcase and use it to kill him from way out of his
shooting range. A single shot will put him out of his misery.
That’s all – go back to the starting point, grabbing your trademark suit along the way.
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