! Tutorial Membuat Animasi Bola Bergerak-Gerak Di Visual Basic 6.0

Rabu, 28 September 2011
Pada tutor ini, Anda akan membuat suatu aplikasi contoh pembuatan aplikasi animasi sederhana. dalam hal ini anda akan membuat bola yang bergerak-gerak baik itu ke atas, ke samping atau ke bawah. Untuk lebih jelasnya, ikuti langkah-langkah pembuatannya sebagai berikut:

1. Buatlah aplikasi baru kemudian desain form tersebut dengan menambahkan dua buah CommandButton,
    sebuah Timer dan lima buah Image.

2. Sempurkan desain form dengan menambahkan gambar pada kelima kontrol image tersebut, misalnya
    gambar bola basket yg terdapat pada direktori anda. jika pada direktori anda sama sekali tidak ada
    gambar
    yg menyerupai bola, anda dapat membuatnya terlebih dahulu dengan menggunakan MSPaint milik
    Windows.
    Berikut adalah hasil akhir desain form tersebut.

3. Ketikkan listing programnya bro seperti ini :

Private Sub Command1_Click()
Timer1.Enabled = True
End Sub

Private Sub Command2_Click()
Timer1.Enabled = False
Image1.Visible = True
Image2.Visible = False
Image3.Visible = False
Image4.Visible = False
Image5.Visible = False
End Sub

Private Sub Form_Load()
Timer1.Interval = 500
Timer1.Enabled = False
Form1.BackColor = vbWhite
Command1.Caption = "Start"
Command2.Caption = "Stop"
Image1.Visible = True
Image2.Visible = False
Image3.Visible = False
Image4.Visible = False
Image5.Visible = False
End Sub

Private Sub Timer1_Timer()
If Image1.Visible = True Then
    Image1.Visible = False
    Image2.Visible = True
    Image3.Visible = False
    Image4.Visible = False
    Image5.Visible = False
ElseIf Image2.Visible = True Then
    Image1.Visible = False
    Image2.Visible = False
    Image3.Visible = True
    Image4.Visible = False
    Image5.Visible = False
ElseIf Image3.Visible = True Then
    Image1.Visible = False
    Image2.Visible = False
    Image3.Visible = False
    Image4.Visible = True
    Image5.Visible = False
ElseIf Image4.Visible = True Then
    Image1.Visible = False
    Image2.Visible = False
    Image3.Visible = False
    Image4.Visible = False
    Image5.Visible = True
ElseIf Image5.Visible = True Then
    Image1.Visible = True
    Image2.Visible = False
    Image3.Visible = False
    Image4.Visible = False
    Image5.Visible = False
End If
End Sub







4. Jalankan aplikasi tersebut dan klik pada tombol Start dan lihat hasilnya. untuk proses pengembalian
    aplikasi tersebut, cukup klik  Stop.
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! Tutorial Membuat Efek Tampilan Teks 3D Pada Form

Untuk pembuatan tip ini hasil didapatkan adalah adanya efek 3D pada teks di dalam area dorm. berikut adalah gambar hasil uji coba aplikasi dan contoh penulisan listing programmnya.


Ini listing programnya :)


Private Sub Form_Load()
Me.FontBold = True
Me.FontName = "Comic Sans MS"
Me.BackColor = vbBlue
End Sub

Private Sub Form_Paint()
Me.CurrentX = 80
Me.CurrentY = 80
Me.FontSize = 24
Me.ForeColor = vbWhite
Print "Kaca Mata IT"
Me.CurrentX = 40
Me.CurrentY = 40
Me.FontSize = 24
Me.ForeColor = vbBlack
Print "Kaca Mata IT"
Me.CurrentX = 20
Me.CurrentY = 20
Me.FontSize = 24
Me.ForeColor = vbRed
Print "Kaca Mata IT"
End Sub



Pada hasil aplikasi jadi di atas, Anda bisa mengubah tampilan/settingan fontnya sesuai yg anda inginkan, dan warna warna nya pun dapat di ubah sebagai efek 3D sesuai pilihan anda :) Let's Try It
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! Tutorial membuat berkedip pada TitleBar form visual basic 6.0

Jumat, 23 September 2011
Anda dapat mencoba trik berikut ini jika anda ingin tampilan form yang anda buat menjadi lebih menarik.
Trik berikut ini akan menghasilkan efek berkedip pada TitleBar form tersebut.

Berikut langkah-langkah pembuatannya :

1. Siapkan aplikasi baru, lalu desainlah form tersebut dengan menambahkan sebuah Timer.

2. Tuliskan listing program selengkapnya berikut :

Private Declare Function FlashWindow Lib "USER32"_
(ByVal HWND As Long, BYVALBINVERT As Long) As Long

Private Sub Form_Load ()
Timer1.Interval = 100
End Sub

Private Sub Timer1.Timer ()
Dim nReturnValue As Long
nReturnValue = FlashWindow (form1.HWND, True)
End Sub

3. Jalankan aplikasi tersebut. ketika anda menjalankan aplikasi, maka akan tampil efek berkedip-kedip pada TitleBar Form secara terus menerus.

CATATAN : Anda bisa mengatur kecepatan interval waktunya sesuai kebutuhan anda :)  
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Hitman: Blood Money Game Guide #Requiem

Sabtu, 17 September 2011
Hitman: Blood Money Game Guide
Requiem

An interactive outro, in which the two main plots finally meet each other. 47 rules again. Just kill everyone around and you’re done with the game.
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Hitman: Blood Money Game Guide #Amendment XXV

Hitman: Blood Money Game Guide
Amendment XXV

Time to pay a visit to the White House. It’s good to have a sniper rifle on this one, as it will save you a difficult boss-fight at the end of the level (you must buy a special briefcase to carry it inside). All other weaponry is redundant, as you’ll have to leave it before entering anyway. If you’re trying to get the Silent Assassin rank, that is.
How to smuggle a pistol inside:
1.When the tour group enters the White House museum, one lags behind and has a smoke behind the bus, you can slip your pistol into her case then she will be arrested on entering, the guards take the case with the pistol to the nearest guardsroom.
2. You can just throw them over the fence near the other wall, then go get them later.
(submitted by: ringking)


Enter the building and place your briefcase on the scanner, then take it from the other side. Enter the small bathroom (1) and sedate the museum worker in there.


Go through the door (2) and sedate the guard who’s patrolling the courtyard. Wear his uniform – now you can walk freely around most of the rooms.


Go to the room (3) to grab a keycard and a security camera tape (just in case you’re caught on one of them). There’s also a weapon crate here, but you can also take a gun from there (it’d make everyone panic if you carry around a rifle, which is kind of weird provided you are wearing the Marine uniform). Go to the corridor leading to the West and use the keycard to get past the door (4).


You’ll see the vice-president on your map. Get to his room by picking the lock (1). Watch out not to be seen when doing it. Once you’re inside, stealth-kill him and throw his body into the container near the piano (2).


Go through the door (3) and go down the stairs. When you’re outside, go up the trellis to the left. Somewhere around the roof there’s an agent wandering around – knock him off (you’re out of sedative now) and take his clothes and his keycard. Go through the door he was guarding.


Go to the lower level. On the map you’ll see the Oval Cabinet on your map – go there. You’ll see a cut-scene in which Parchezzi makes his escape. Run after him back to the roof, where you’ll be forced to duel him. If you have the sniper rifle with you, just take it out of the briefcase and use it to kill him from way out of his shooting range. A single shot will put him out of his misery.
That’s all – go back to the starting point, grabbing your trademark suit along the way.
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Hitman: Blood Money Game Guide #Dance with the Devil

Hitman: Blood Money Game Guide
Dance with the Devil

Use the front door to enter. The camera will get you, but it doesn’t matter. Approach the desk and talk to the clerk. Follow him to the back room and sedate him, then take his uniform.

A videotape.

Go outside the building and go to the garage entrance. Enter the security room and grab a videotape when the guards are not looking.


Go to the garage. Behind the van (*) you’ll find a stylish costume – wear it. Watch out that nobody sees you changing. Now you have to leave your weapons. Get rid of the guns and approach the guards with the golden masks. One of them will scan you and you’ll be free to enter the elevator. Go to the Top Floor.


When you’re there, go up the hatch in the elevator and wait for one of the targets to enter. It might take several minutes, but will eventually happen. Use the fiber wire on him and take his golden-devil costume.
Now join the party. When the singer is on the stage, go to the office (*). Use the laptop there to know that there are two assassins tailing you in the building. One of them is the singer you’ve just passed by. Wait by the door until she’s back, then kill her. You can take her stiletto and her gun if you want to.


Get back to the elevator and go down. Move to the second elevator. This one will take you to the basement. Now that’s my kind of party!

Heaven…
… and hell.

Approach the devil bartender and you’ll be challenger for a duel (he’s the second assassin that’s after you). Follow him to the Torture Chamber and face him. The weaponry is on the table where you finish talking. It’s better to use a pistol on this one, as the SMG is not accurate enough. When you’re done with him, take a key from his body. It will enable you to leave the room.


The last target is a girl who’s performing at the stage with the pyrotechnics. You can set up a trap by messing up with the fireworks controls (behind the stage she’s on). If you don’t want to wait, just talk to her (you’re wearing her man’s costume) and she’ll take you to a private room. In there you shouldn’t have any problem killing her.
You can leave the level by using the van near the elevators in the garage. You might want to take your time to take back your suit, though.

The pyrotechnics panel.
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Hitman: Blood Money Game Guide #The House of Cards

Hitman: Blood Money Game Guide
The House of Cards

A casino in Las Vegas. You are to eliminate three targets. Despite quite a lot of security, this level is fairly easy, provided you know what you’re doing.


Go inside the building, to the main hall, and call the left elevator. Go up the hatch in it and wait until your first victim enters it. When the man is inside, use the fiber wire to choke him. Take his keycard and grab his suitcase. Get back to the ground floor and go to the second elevator.


Wait until Hendrik Schmutz, your second target, enters the elevator and repeat the whole process. Wear his clothes and take his keycard. Leave the Payment Briefcase and your guns in here as well – you’ll get back for everything when leaving the level.

A briefcase.
Fire alarm.

Go to the 7th Floor and enter Room 707 to take the DNA Briefcase. Now to the 8th Floor, where you have to enter Room 803. To distract the guards, set off the fire alarm (screenshot above). Once you’re inside, use the phone from the table, and your final target will leave the casino area and make himself easy to assassinate.

The phone.

Quickly go to the casino at the ground floor, still carrying the DNA Briefcase. Get to your target (don’t go through the main floor of the casino, there are security cameras). You should manage to get there in time and kill the man when he’s still alone in the staircase. If you’re too late, though, just meet him in person. He’ll think that you’re Schmutz and call of his guard. Take the opportunity to strangle him quickly and leave the area. The exit is at the casino level (check the map). Remember to get your things from the elevator.

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Hitman: Blood Money Game Guide #Till Death Do Us Part

Hitman: Blood Money Game Guide
Till Death Do Us Part

You’ll be attending a redneck wedding this time, where you’ll have to kill the groom and the bride’s father. Cool.


Turn right and go through the gap between the cottages. You should see a wasted party guest nearby. Wait for him to enter the building and go to sleep. Take his invitation and his revolver, then wear his clothes (now, this guy IS asleep, isn’t he?). Enter the main building. You’ll need a gangster outfit to feel comfortable in here. Grab one from the guard marked on the map below (*), sneak-sedating him. Get to him through the toilet. Throw his body into the small closet nearby. Now you can walk freely.


First we’ll get rid of the bride’s father. He’s paying a visit to the family graveyard in the North-Western part of the map from time to time. Sneak on him when he’s standing in front of the open grave and push him into it.


Get back to the mansion. Go to the kitchen and use the poison syringe on the cake. The groom will soon come here to have a taste – and that will be his end. Run fast, before someone finds his body. Get back your suit and escape the level using the appropriate spot near the starting position.
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Hitman: Blood Money Game Guide #Death of the Mississippi

Hitman: Blood Money Game Guide
Death of the Mississippi

This time you’ll have plenty to do – you have to kill the ship’s captain and six member of a certain gang. Besides, you have to retrieve some photos. Let’s get to work, then.


Hide between the crates to the right (looking from the starting position) and wait for the sailor to get near. Sedate him and hide his body somewhere around here. Pick the lock in the door to the machine room and find your first target on your map. Wait until he’s looking down the machinery over the railing and push him into it.


Find the stairs around the stern and get to the 4th Deck. Along the way you’ll see another gang member, but you can’t stealth-kill him right now. You’ll end up in a restaurant. Go forward to the next room and leave your guns in the toilet (1). Go on to reach a bar. Before you’ll be able to proceed, one of the guards will scan you for weaponry. Go forth, and in a room (2) you’ll find a waiter’s uniform. There’s another gangster wandering around the stern. He’s easy to deal with, as he’s alone and near the railing. Just use your fiber wire and dispose of the body by throwing it to the river. Go to the kitchen (3) and grab a cake. Go to the toilet with it and drop in on the floor, then inject some poison into it. Take the stairs to get to the top deck and let another sailor scan you. Enter the captain’s quarters and leave the cake on the table.


When you see that the captain’s dropped dead because of the poison, get back to his room and enter the bedroom. There’s a safe in there, take the photos out of it. You’ll find two or three gang member on this deck. You deal with each of them in the same way – just wait until no one is watching and fiber-wire them, then dispose of the body. It’s not difficult, as there’re not many witnesses who scoop around.


You’re left with one target to take down, the guy who passed you when you walked to the restaurant. You’ll take care of him the same way as you did with the previous ones – now he’ll be walking along the railing of the ship. When you’re done, take your weaponry and your suit, then leave using the boat hanging at the stern.


HINT: On the second deck there’s a cool weapon to pick up, together with a suitcase you can hide it in. It’s marked on the map above (*).
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